Witch Apprentice
Witch Apprentice
A short cozy-rush potion-crafting game in pixel art: gather ingredients -> brew potions -> deliver timed orders -> pick upgrades across a 7-day run.
Playtime: ~30 - 45 minutes per run.
What you do
You’re a witch apprentice running a tiny shop. Customers keep coming, the clock keeps ticking, and you’re trying to stay one step ahead:
- Explore the Forest and Crystal Cave for ingredients
- Brew at the cauldron, then pick up the finished potion
- Deliver orders for coins (and tips if you’re fast!)
- Choose one upgrade per day to survive the harder days
Features
- 7-day campaign with a clear win/lose condition
- 6 ingredients -> 6 potions -> 19 order variants
- Changeable difficulty from -> Easy to Hard
- Timed orders with urgency feedback + bonus tips
- Upgrades between days: brew speed, more orders, bigger inventory, better tips, rush bonus
- Designed for quick sessions and satisfying runs
Controls
- WASD - Move
- E - Interact
- Tab or I - Inventory
- Esc - Pause / close menus
Tips
- Hover/expand order cards to see full details and timers
- If your inventory is full, crafting can still work if consuming ingredients frees space or you can delete them by right clicking
- Fast deliveries are worth it — tips add up quickly
Feedback
Feedback is appreciated! If you spot bugs or balance issues, let me know :)
Credits / Licenses
Made with Godot Engine (MIT): https://godotengine.org/license/
| Published | 12 hours ago |
| Status | Released |
| Platforms | HTML5 |
| Author | PapaSmurfDev |
| Genre | Simulation |
| Made with | Aseprite, Godot |
| Tags | 2D, 32x32, Cozy, Crafting, Magic, Management, Pixel Art, potion-making, Singleplayer, Top-Down |
| Code license | MIT License |
| Asset license | Creative Commons Attribution_NonCommercial_NoDerivatives v4.0 International |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
Development log
- Witch Apprentice v1.0 - Launch!12 hours ago





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