Witch Apprentice

A short cozy-rush potion-crafting game in pixel art: gather ingredients -> brew potions -> deliver timed orders -> pick upgrades across a 7-day run.

Playtime: ~30 - 45 minutes per run.

What you do

You’re a witch apprentice running a tiny shop. Customers keep coming, the clock keeps ticking, and you’re trying to stay one step ahead:

  • Explore the Forest and Crystal Cave for ingredients
  • Brew at the cauldron, then pick up the finished potion
  • Deliver orders for coins (and tips if you’re fast!)
  • Choose one upgrade per day to survive the harder days

Features

  • 7-day campaign with a clear win/lose condition
  • 6 ingredients -> 6 potions -> 19 order variants
  • Changeable difficulty from -> Easy to Hard
  • Timed orders with urgency feedback + bonus tips
  • Upgrades between days: brew speed, more orders, bigger inventory, better tips, rush bonus
  • Designed for quick sessions and satisfying runs

Controls

  • WASD - Move
  • E - Interact
  • Tab or I - Inventory
  • Esc - Pause / close menus

Tips

  • Hover/expand order cards to see full details and timers
  • If your inventory is full, crafting can still work if consuming ingredients frees space or you can delete them by right clicking
  • Fast deliveries are worth it — tips add up quickly

Feedback

Feedback is appreciated! If you spot bugs or balance issues, let me know :)

Credits / Licenses

Made with Godot Engine (MIT): https://godotengine.org/license/

Development log

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